mdd files, where source object ‘scaling’ was not accounted for correctly.įixed a reported bug of the MDD Deformer sometimes corrupting the. mdd Import to not ‘relocate’ the mesh points to the world zero location.įixed a bug with exporting. See the MDD Deformer section for details.įixed. mdd Deformer is now also limited to up/down by factor of 1x -> 1000x, but it currently uses a single floating point value (0.001 -> 1000.0). mdd Import/Export point scaling is now limited to up/down by factor of 1x -> 1000x … See the MDD Group Loader section for details.Īll MDD IO features now have SwapYZ, FlipX, FlipZ options. This new tag allows you to set up - or modify - MDD animation on groups of mesh objects from a central location (it operates on any direct mesh object children of the parent object (typically a Null object) that the tag is attached to). New Feature: “MDD Group Loader” tag added.
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